In the latter scenario, the conflict is defined not by mutually assured destruction via nuclear missiles, but rather by system-crashing cyber-attacks, capable of toppling the Stock Exchange or turning a fleet of drones against their own country.
The game, which has been played by more than 20 million people since its release in 2012, is split between two settings: the final years of the Cold War in the late 1980s and an imagined second Cold War conflict in 2025. “So struck by it, in fact, that he’d been compelled to track me down.” “Grundman told me that he’d been struck by the realism and authenticity in the game and in particular the story,” says Anthony. That week, the caller, Steve Grundman, a former Pentagon official who served in a succession of appointments at the US Department of Defense during the 1990s, had been watching his son play Call of Duty: Black Ops 2.
Six months after Dave Anthony left his job as a writer and producer on the video game series Call of Duty, he received an unexpected phone-call from Washington DC.